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【技術(shù)分享】【C#】用clipper實(shí)現(xiàn)多邊形偏置

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技術(shù)分享
Clipper庫(kù)是一個(gè)開源的C++庫(kù),專門用于線段和多邊形的裁剪以及偏置計(jì)算。它提供了一套簡(jiǎn)單易用的API,允許開發(fā)人員快速地創(chuàng)建復(fù)雜的裁剪和偏置算法。參考鏈接:https://www.cnblogs.com/zhigu/p/11943118.html
1.導(dǎo)入clpper庫(kù)
2.編寫相關(guān)類
由于clipper采用的是整型數(shù)據(jù),可以通過適當(dāng)?shù)目s放數(shù)據(jù)來計(jì)算。同時(shí)指出Clipper庫(kù)能接受范圍為(4.6+18)的整數(shù)坐標(biāo)值,支持?jǐn)U展到非常高的精度。這說明我們可以放心得對(duì)極小數(shù)值進(jìn)行較大倍數(shù)的縮放,不會(huì)造成算法的問題,類里采用的精度是1000。
/// <summary>
/// 偏置多邊形(clipper)
/// </summary>
internal class OffsetPolygon
{
/// <summary>
/// clipper中的路徑
/// </summary>
internal List<IntPoint> Path { set; get; }=new List<IntPoint>();
/// <summary>
/// 偏置距離
/// </summary>
internal double OffsetDistance { set; get; }
/// <summary>
/// 精度
/// </summary>
internal double ClipperScale { set; get; } = 1000;
internal OffsetPolygon(List<Point3> point3S, double offsetDistance)
{
for (int i = 0; i < point3S.Count; i++)
{
var x = Math.Round(point3S[i].X, 3) * 1000;
var y = Math.Round(point3S[i].Y, 3) * 1000;
this.Path.Add(new IntPoint(x,y));
}
this.OffsetDistance = offsetDistance;
}
internal List<IntPoint> Commit()
{
int miterLimit = 2;
ClipperOffset co = new ClipperOffset(miterLimit); //向ClipperOffset對(duì)象添加一個(gè)路徑用來準(zhǔn)備偏置
co.AddPath(Path, JoinType.jtRound, EndType.etClosedPolygon);
List<List<IntPoint>> paths=new List<List<IntPoint>>();
co.Execute(ref paths,this.OffsetDistance*1000);
var offsetPath = paths.First();
return offsetPath;
}
3.使用類
var discretePointList = GetSelectFacePointSet(selectFace); //獲取多邊形點(diǎn)集
var cSys = selectFace.AskFaceData().Direction.InitializeZ(selectFace.AskFaceData().Point);
discretePointList =discretePointList.Select(a => a.ToWcs(cSys)).ToList(); //點(diǎn)集轉(zhuǎn)換(轉(zhuǎn)換成所在平面的坐標(biāo))
OffsetPolygon offsetPolygon=new OffsetPolygon(discretePointList,2); //實(shí)例偏置類
var offsetIntPoints = offsetPolygon.Commit();
var offsetPoint3S = offsetIntPoints.Select(a => new Point3((double)a.X / 1000, (double)a.Y / 1000)).ToList();
//相對(duì)坐標(biāo)轉(zhuǎn)回去
theUfSession.Csys.SetWcs(cSys.Create().Tag);
int inputCSys = UFConstants.UF_CSYS_ROOT_WCS_COORDS;
int outputCSys = UFConstants.UF_CSYS_ROOT_COORDS;
List<Point3> targetPoint3S=new List<Point3>();
for (int i = 0; i < offsetPoint3S.Count; i++)
{
Point3 outputPoint = new Point3();
theUfSession.Csys.MapPoint(inputCSys,offsetPoint3S[i],outputCSys,outputPoint);
targetPoint3S.Add(outputPoint);
}
//臨時(shí)線繪制
for (int i = 0; i < targetPoint3S.Count; i++)
{
CreateTempLine(targetPoint3S[i],targetPoint3S[(i+1)%targetPoint3S.Count]);
}
效果圖:
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2023-12-27 17:59:26
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